【场景】 修改地板 测试灯光 以及修改sconce 的alpha通道
@@ -39,7 +39,14 @@ import_script/path=""
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materials/extract=0
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materials/extract=0
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materials/extract_format=0
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materials/extract_format=0
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materials/extract_path=""
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materials/extract_path=""
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_subresources={}
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_subresources={
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"nodes": {
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"PATH:Light_Floor3": {
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"generate/physics": true,
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"physics/shape_type": 1
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}
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}
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}
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fbx/importer=0
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/embedded_image_handling=1
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@@ -46,6 +46,11 @@ _subresources={
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"use_external/fallback_path": "res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Floor/openPBR_shader1.tres",
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"use_external/fallback_path": "res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Floor/openPBR_shader1.tres",
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"use_external/path": "uid://dfkeo8fromug6"
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"use_external/path": "uid://dfkeo8fromug6"
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}
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}
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},
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"nodes": {
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"PATH:pPlane1": {
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"generate/physics": true
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}
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}
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}
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gltf/naming_version=2
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gltf/naming_version=2
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After Width: | Height: | Size: 8.1 MiB |
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type="CompressedTexture2D"
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uid="uid://6ogt8i13kg1q"
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path.s3tc="res://.godot/imported/floor1_floor1_openPBR_shader1_BaseColor.png-575933ef66065e688adaab27eb88bee2.s3tc.ctex"
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"imported_formats": ["s3tc_bptc"],
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generator_parameters={
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"md5": "4d25d972f5735bf4b287b71b1a803f18"
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}
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[deps]
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source_file="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Floor/floor1_floor1_openPBR_shader1_BaseColor.png"
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dest_files=["res://.godot/imported/floor1_floor1_openPBR_shader1_BaseColor.png-575933ef66065e688adaab27eb88bee2.s3tc.ctex"]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=0
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After Width: | Height: | Size: 12 MiB |
@@ -0,0 +1,44 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://mnanxrfiar8b"
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path.s3tc="res://.godot/imported/floor1_floor1_openPBR_shader1_Normal.png-53742863e924711f01d588e94b7db33f.s3tc.ctex"
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metadata={
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generator_parameters={
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"md5": "6dd931e8ed58616842255ef50d7b8b35"
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[deps]
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source_file="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Floor/floor1_floor1_openPBR_shader1_Normal.png"
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dest_files=["res://.godot/imported/floor1_floor1_openPBR_shader1_Normal.png-53742863e924711f01d588e94b7db33f.s3tc.ctex"]
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[params]
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Floor/floor1_floor1_openPBR_shader1_Normal.png"
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -0,0 +1,45 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bid0g7ha0t6l6"
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path="res://.godot/imported/wall_White.glb-308024968fb575e26e065534fbaea289.scn"
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[deps]
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source_file="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Walls/wall_White.glb"
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dest_files=["res://.godot/imported/wall_White.glb-308024968fb575e26e065534fbaea289.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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animation/fps=30
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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After Width: | Height: | Size: 5.2 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://da1qoqaji286t"
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path.s3tc="res://.godot/imported/wall_White_TEST_WALL_openPBR_shader3_BaseColor.png-3099dec093a1baa3012c07933fbf9fc1.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "fbb389b38fb99a0b299980a0406ec415"
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}
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[deps]
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source_file="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Walls/wall_White_TEST_WALL_openPBR_shader3_BaseColor.png"
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dest_files=["res://.godot/imported/wall_White_TEST_WALL_openPBR_shader3_BaseColor.png-3099dec093a1baa3012c07933fbf9fc1.s3tc.ctex"]
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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||||||
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -0,0 +1,52 @@
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|
[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://mbvf6qy20qei"
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path="res://.godot/imported/window_White.glb-d71920d09649f6f1c928199821df6d4c.scn"
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[deps]
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source_file="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Walls/window_White.glb"
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dest_files=["res://.godot/imported/window_White.glb-d71920d09649f6f1c928199821df6d4c.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"nodes": {
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"PATH:pCube6": {
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"generate/physics": true,
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"physics/shape_type": 0
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}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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After Width: | Height: | Size: 21 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://clg3frwlhnqs8"
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path.s3tc="res://.godot/imported/window_White_TEST_WALL_window_openPBR_shader2_BaseColor.png-755965b296791ba0e162db879ffd58d4.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "d719173a152343034c261939fbc39b5d"
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||||||
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[deps]
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source_file="res://assets/FreeLowPolyHouseInterior_NoAlpha/General/Walls/window_White_TEST_WALL_window_openPBR_shader2_BaseColor.png"
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compress/lossy_quality=0.7
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -39,7 +39,13 @@ import_script/path=""
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materials/extract=0
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materials/extract=0
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materials/extract_format=0
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materials/extract_format=0
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materials/extract_path=""
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materials/extract_path=""
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_subresources={}
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"nodes": {
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"PATH:model": {
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"generate/physics": true
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}
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}
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}
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gltf/naming_version=2
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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gltf/texture_map_mode=1
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After Width: | Height: | Size: 5.2 KiB |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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uid="uid://dq07m878m2h0d"
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path="res://.godot/imported/TEST_WALL_openPBR_shader3_BaseColor.png-21bb04db48c9a743b8844f7f2d1994ff.ctex"
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[deps]
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source_file="res://assets/自建资产/wall_gray/TEST_WALL_openPBR_shader3_BaseColor.png"
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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dest_files=["res://.godot/imported/紫蓝木地板法线纹理.png-a9f20ae698915dbec95b31334f6c9d3a.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -36,7 +36,7 @@ shape = SubResource("CapsuleShape3D_rkbax")
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
|
||||||
|
|
||||||
[node name="Camera" type="Camera3D" parent="CameraRig" unique_id=52294557]
|
[node name="Camera" type="Camera3D" parent="CameraRig" unique_id=52294557]
|
||||||
transform = Transform3D(10.406274, 0, 0, 0, 10.406274, 0, 0, 0, 10.406274, 0, -0.6916404, -0.11179829)
|
transform = Transform3D(10.4062605, 0, 0, 0, 10.4062605, 0, 0, 0, 10.4062605, 0, -0.43902993, -0.111798294)
|
||||||
near = 0.01
|
near = 0.01
|
||||||
|
|
||||||
[node name="InteractionRay" type="RayCast3D" parent="CameraRig/Camera" unique_id=388601766]
|
[node name="InteractionRay" type="RayCast3D" parent="CameraRig/Camera" unique_id=388601766]
|
||||||
@@ -67,6 +67,8 @@ layout_mode = 3
|
|||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
script = ExtResource("5_ywhvj")
|
script = ExtResource("5_ywhvj")
|
||||||
|
|
||||||
[node name="Body" type="Node3D" parent="." unique_id=394283421]
|
[node name="Body" type="Node3D" parent="." unique_id=394283421]
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_scene format=3 uid="uid://bi3vmknivhgpr"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cgiusgn6vqviw" path="res://assets/CC-BY/Sconce light by jrich01 - iLXKjr9t4A.glb" id="1_a202f"]
|
||||||
|
|
||||||
|
[node name="Node3D" type="Node3D" unique_id=1833072170]
|
||||||
|
|
||||||
|
[node name="Root Scene" parent="." unique_id=1160090253 instance=ExtResource("1_a202f")]
|
||||||
@@ -36,7 +36,7 @@ project/assembly_name="agame"
|
|||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
||||||
enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/mesh_collider/plugin.cfg", "res://addons/sky_3d/plugin.cfg")
|
enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/sky_3d/plugin.cfg")
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
|
|||||||
@@ -71,8 +71,8 @@ shader_parameter/cirrus_absorption = 2.0
|
|||||||
shader_parameter/cirrus_sky_tint_fade = 0.5
|
shader_parameter/cirrus_sky_tint_fade = 0.5
|
||||||
shader_parameter/cirrus_size = 1.0
|
shader_parameter/cirrus_size = 1.0
|
||||||
shader_parameter/cirrus_uv = Vector2(0.16, 0.11)
|
shader_parameter/cirrus_uv = Vector2(0.16, 0.11)
|
||||||
shader_parameter/cirrus_position1 = Vector2(0.043840162, 0.043840162)
|
shader_parameter/cirrus_position1 = Vector2(0.093318276, 0.093318276)
|
||||||
shader_parameter/cirrus_position2 = Vector2(0.043840162, 0.043840162)
|
shader_parameter/cirrus_position2 = Vector2(0.093318276, 0.093318276)
|
||||||
shader_parameter/cirrus_texture = ExtResource("6_60vd7")
|
shader_parameter/cirrus_texture = ExtResource("6_60vd7")
|
||||||
shader_parameter/cumulus_visible = true
|
shader_parameter/cumulus_visible = true
|
||||||
shader_parameter/cumulus_intensity = 0.6
|
shader_parameter/cumulus_intensity = 0.6
|
||||||
@@ -82,7 +82,7 @@ shader_parameter/cumulus_absorption = 2.0
|
|||||||
shader_parameter/cumulus_noise_freq = 2.7
|
shader_parameter/cumulus_noise_freq = 2.7
|
||||||
shader_parameter/cumulus_sky_tint_fade = 0.0
|
shader_parameter/cumulus_sky_tint_fade = 0.0
|
||||||
shader_parameter/cumulus_size = 0.5
|
shader_parameter/cumulus_size = 0.5
|
||||||
shader_parameter/cumulus_position = Vector2(0.2192056, 0.2192056)
|
shader_parameter/cumulus_position = Vector2(0.46655226, 0.46655226)
|
||||||
shader_parameter/cumulus_texture = ExtResource("7_e63cu")
|
shader_parameter/cumulus_texture = ExtResource("7_e63cu")
|
||||||
shader_parameter/cumulus_partial_mie_phase = Vector3(0.957564, 1.042436, 0.412)
|
shader_parameter/cumulus_partial_mie_phase = Vector3(0.957564, 1.042436, 0.412)
|
||||||
shader_parameter/cumulus_mie_intensity = 1.0
|
shader_parameter/cumulus_mie_intensity = 1.0
|
||||||
@@ -115,9 +115,6 @@ player_scene = ExtResource("2_4f7fj")
|
|||||||
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1020023513]
|
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1020023513]
|
||||||
spawn_path = NodePath("..")
|
spawn_path = NodePath("..")
|
||||||
|
|
||||||
[node name="World" parent="." unique_id=332495265 instance=ExtResource("7_gu74f")]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.970745, 0)
|
|
||||||
|
|
||||||
[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1008810927]
|
[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1008810927]
|
||||||
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
|
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
|
||||||
|
|
||||||
@@ -161,3 +158,6 @@ game_time_enabled = false
|
|||||||
dome_path = NodePath("../SkyDome")
|
dome_path = NodePath("../SkyDome")
|
||||||
minutes_per_day = 0.0
|
minutes_per_day = 0.0
|
||||||
current_time = 8.64
|
current_time = 8.64
|
||||||
|
|
||||||
|
[node name="World" parent="." unique_id=332495265 instance=ExtResource("7_gu74f")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7.793112, 0)
|
||||||
|
|||||||