【场景】 修改地板 测试灯光 以及修改sconce 的alpha通道

This commit is contained in:
Ryan-WZ
2026-10-13 15:07:36 +08:00
parent 77fefd2505
commit 020c2a50ce
42 changed files with 2349 additions and 1366 deletions
+8 -1
View File
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source_file="res://assets/自建资产/wodden_Floor/复古手绘木质地板纹理.png"
dest_files=["res://.godot/imported/复古手绘木质地板纹理.png-1c4dce9a03895518be07f5390febd3ae.ctex"]
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compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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[remap]
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type="CompressedTexture2D"
uid="uid://dsjterhr08g0p"
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source_file="res://assets/自建资产/wodden_Floor/紫蓝木地板法线纹理.png"
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process/channel_remap/blue=2
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+3 -1
View File
@@ -36,7 +36,7 @@ shape = SubResource("CapsuleShape3D_rkbax")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
[node name="Camera" type="Camera3D" parent="CameraRig" unique_id=52294557] [node name="Camera" type="Camera3D" parent="CameraRig" unique_id=52294557]
transform = Transform3D(10.406274, 0, 0, 0, 10.406274, 0, 0, 0, 10.406274, 0, -0.6916404, -0.11179829) transform = Transform3D(10.4062605, 0, 0, 0, 10.4062605, 0, 0, 0, 10.4062605, 0, -0.43902993, -0.111798294)
near = 0.01 near = 0.01
[node name="InteractionRay" type="RayCast3D" parent="CameraRig/Camera" unique_id=388601766] [node name="InteractionRay" type="RayCast3D" parent="CameraRig/Camera" unique_id=388601766]
@@ -67,6 +67,8 @@ layout_mode = 3
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("5_ywhvj") script = ExtResource("5_ywhvj")
[node name="Body" type="Node3D" parent="." unique_id=394283421] [node name="Body" type="Node3D" parent="." unique_id=394283421]
+7
View File
@@ -0,0 +1,7 @@
[gd_scene format=3 uid="uid://bi3vmknivhgpr"]
[ext_resource type="PackedScene" uid="uid://cgiusgn6vqviw" path="res://assets/CC-BY/Sconce light by jrich01 - iLXKjr9t4A.glb" id="1_a202f"]
[node name="Node3D" type="Node3D" unique_id=1833072170]
[node name="Root Scene" parent="." unique_id=1160090253 instance=ExtResource("1_a202f")]
+1 -1
View File
@@ -36,7 +36,7 @@ project/assembly_name="agame"
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/mesh_collider/plugin.cfg", "res://addons/sky_3d/plugin.cfg") enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg", "res://addons/godotsteam/plugin.cfg", "res://addons/sky_3d/plugin.cfg")
[input] [input]
+6 -6
View File
@@ -71,8 +71,8 @@ shader_parameter/cirrus_absorption = 2.0
shader_parameter/cirrus_sky_tint_fade = 0.5 shader_parameter/cirrus_sky_tint_fade = 0.5
shader_parameter/cirrus_size = 1.0 shader_parameter/cirrus_size = 1.0
shader_parameter/cirrus_uv = Vector2(0.16, 0.11) shader_parameter/cirrus_uv = Vector2(0.16, 0.11)
shader_parameter/cirrus_position1 = Vector2(0.043840162, 0.043840162) shader_parameter/cirrus_position1 = Vector2(0.093318276, 0.093318276)
shader_parameter/cirrus_position2 = Vector2(0.043840162, 0.043840162) shader_parameter/cirrus_position2 = Vector2(0.093318276, 0.093318276)
shader_parameter/cirrus_texture = ExtResource("6_60vd7") shader_parameter/cirrus_texture = ExtResource("6_60vd7")
shader_parameter/cumulus_visible = true shader_parameter/cumulus_visible = true
shader_parameter/cumulus_intensity = 0.6 shader_parameter/cumulus_intensity = 0.6
@@ -82,7 +82,7 @@ shader_parameter/cumulus_absorption = 2.0
shader_parameter/cumulus_noise_freq = 2.7 shader_parameter/cumulus_noise_freq = 2.7
shader_parameter/cumulus_sky_tint_fade = 0.0 shader_parameter/cumulus_sky_tint_fade = 0.0
shader_parameter/cumulus_size = 0.5 shader_parameter/cumulus_size = 0.5
shader_parameter/cumulus_position = Vector2(0.2192056, 0.2192056) shader_parameter/cumulus_position = Vector2(0.46655226, 0.46655226)
shader_parameter/cumulus_texture = ExtResource("7_e63cu") shader_parameter/cumulus_texture = ExtResource("7_e63cu")
shader_parameter/cumulus_partial_mie_phase = Vector3(0.957564, 1.042436, 0.412) shader_parameter/cumulus_partial_mie_phase = Vector3(0.957564, 1.042436, 0.412)
shader_parameter/cumulus_mie_intensity = 1.0 shader_parameter/cumulus_mie_intensity = 1.0
@@ -115,9 +115,6 @@ player_scene = ExtResource("2_4f7fj")
[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1020023513] [node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="." unique_id=1020023513]
spawn_path = NodePath("..") spawn_path = NodePath("..")
[node name="World" parent="." unique_id=332495265 instance=ExtResource("7_gu74f")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.970745, 0)
[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1008810927] [node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1008810927]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0) transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
@@ -161,3 +158,6 @@ game_time_enabled = false
dome_path = NodePath("../SkyDome") dome_path = NodePath("../SkyDome")
minutes_per_day = 0.0 minutes_per_day = 0.0
current_time = 8.64 current_time = 8.64
[node name="World" parent="." unique_id=332495265 instance=ExtResource("7_gu74f")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7.793112, 0)
+1639 -1356
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